AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in the Middle East: Q2 2022
Explore the performance of the top 5 third person games on Android in the Middle East during Q2 2022, including weekly downloads, revenue, and active user trends.
The second quarter of 2022 saw notable performances from the top 5 third person games on the Android platform in the Middle East. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
PUBG MOBILE from Level Infinite had a dynamic quarter. Weekly revenue started at approximately $670K at the end of March and showed fluctuations, peaking again at around $651K in late April. Downloads were relatively steady, starting at 46.5K and ending the quarter at 44.4K. Active users decreased from 1.7M to about 1.4M by the end of June.
Free Fire: 7th Anniversary by Garena International I showed mixed trends. Weekly revenue saw a high of $139K in mid-April, but it dropped to $63K by late May, before recovering to $134K at the end of June. Downloads remained steady, starting at 50.5K and ending at 44.5K. Active users also saw a slight decline from 1.63M to 1.37M over the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced a decline in revenue, starting at $58.7K in late March and dropping to $16.8K by the end of June. Downloads were modest, beginning at 5.9K and ending at 6.1K. Active users were relatively stable, fluctuating slightly around the 100K mark throughout the quarter.
Free Fire MAX, also from Garena International I, had a consistent performance. Weekly revenue hovered around $16K to $23K, with a peak of $23.6K at the end of June. Downloads saw a peak of 24.5K in late May, ending the quarter at 16.2K. Active users showed a significant increase, starting at 348K and rising to 393K by the end of June.
Guns of Glory: Lost Island by FunPlus International AG had a steady quarter. Weekly revenue ranged from $9.5K to $16.1K, with fluctuations throughout the period. Downloads varied, peaking at 4.1K in mid-May and ending at 3.7K. Active users remained stable, starting at 17K and ending at roughly 18K.
For more detailed insights and data, visit Sensor Tower.